class PapriNadeCylinder extends ConsumableAmmo; #exec MESH IMPORT MESH=BladeHopperM ANIVFILE=MODELS\razorammo_a.3D DATAFILE=MODELS\razorammo_d.3D LODSTYLE=10 #exec MESH ORIGIN MESH=BladeHopperM X=0 Y=0 Z=-70 YAW=0 #exec MESH SEQUENCE MESH=BladeHopperM SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=BladeHopperT FILE=MODELS\razorammo.PCX GROUP="Skins" LODSET=2 #exec MESHMAP SCALE MESHMAP=BladeHopperM X=0.05 Y=0.05 Z=0.1 #exec MESHMAP SETTEXTURE MESHMAP=BladeHopperM NUM=0 TEXTURE=BladeHopperT defaultproperties { AmmoAmount=2 AmountPerCan=2 MaxAmmo=10 UsedInWeaponSlot(5)=1 PickupMessage="You picked up a Papri nade cylinder." ItemName="Papri Nade Cylinder" PickupViewMesh=LodMesh'Botpack.BladeHopperM' MaxDesireability=0.220000 Skin=Texture'Botpack.Skins.BladeHopperT' Mesh=LodMesh'Botpack.BladeHopperM' CollisionRadius=20.000000 CollisionHeight=10.000000 bCollideActors=True healthGained=10 splat=class'PapriNadeSplat' }