//=============================================================================
// PNut splat
//=============================================================================
class PNutSplat expands Scorch;

#exec TEXTURE IMPORT NAME=pnutsplat FILE=p-nut-splattt.pcx LODSET=2

simulated function AttachToSurface()
{
	bAttached = AttachDecal(100, vect(0,0,1)) != None;
}

defaultproperties
{
	Texture=texture'pnutsplat'
}
