class GooAmmo extends TournamentAmmo; #exec obj load file=..\Textures\eol.utx package=eol #exec mesh import mesh=Cumshot anivfile=Models\Cumshot_a.3d datafile=Models\Cumshot_d.3d x=0 y=0 z=0 mlod=0 #exec mesh origin mesh=Cumshot x=0 y=0 z=0 #exec mesh sequence mesh=Cumshot seq=All startframe=0 numframes=1 #exec meshmap new meshmap=Cumshot mesh=Cumshot //#exec meshmap scale meshmap=Cumshot x=0.96875 y=0.96875 z=1.93750 #exec meshmap scale meshmap=Cumshot x=0.07265 y=0.07265 z=0.16 auto state Init { Begin: BecomePickup(); GoToState('Pickup'); } defaultproperties { AmmoAmount=25 MaxAmmo=100 UsedInWeaponSlot(8)=1 PickupMessage="You drank a Cumshot." ItemName="GooGun Ammo" PickupViewMesh=Mesh'Cumshot' MaxDesireability=0.220000 Physics=PHYS_Falling Mesh=Mesh'Cumshot' CollisionRadius=32.000000 CollisionHeight=32.000000 bCollideActors=True MultiSkins(0)=Texture'BotPack.Skins.ShocktT1' MultiSkins(1)=Texture'eol.Lwall24b' PickupSound=Sound'UnrealShare.Male.MDrown1' }