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Title                          : AS-IndefiniteAL

Author                         : Suck
		
Release Date                   : 15/09/2003

Filename                       : AS-IndefiniteAL.zip

Email Address                  : az@thesurfersdream.com

Home Page                      : http://az.graydesign.com.au

Description                    : You have been assigned to the suicide mission of blowing up the Planet Indefinite.

Objectives:
    - Make your way from the caves to the outside.
    - Cross the bridge and enter the base.
    - Disable the security lasers.
    - Get through the sewers and jump off the waterfall.
    - Make your way through the outlands.
    - Collect the dynamite.
    - Enter the core, and set the explosive charge.

Comments:                      : This is my first map and maybe only map, enjoy. BTW: BSP HOLES suck balls.
                                 Map needs to be run on a dedicated server, for the last obj (attach mover)
                                 Level has bot support.

================================================================

Play Information

Single Player Assault  	 : No

Deathmatch             	 : No

Assault                  : Yes

Recommended No.Players   : 8+

Comments                 : If anyone finds any errors/bugs, please email me
                           az@thesurfersdream.com
			
=================================================================

Installation instructions:

Unzip "AS-Indefinite]I[.unr" into your UnrealTournament/Maps folder.
Unzip "Np-ty.umx" into your UnrealTournament/Music folder.

=================================================================

Changes in AL:
*first spawn area redone.
*changed time limit to 20mins
*boulder removed. + can't end unless you get dynamite
*redid the whole maps lighting
*added some new inventory in, armor etc
*decided this is the final release... enjoy =) (ASSAULT LEAGUE VERSION)

Changes in ]I[:
*decreased file size, yet added to it.
*added some new music for variety.
*fixed up the base from below entrance, made it larger. *not so spammy anymore hopefully =)*
*increased time limit to 16min.
*fixed up some more bot pathing, bots take different paths.
*removed the floating tree problem.
*fixed up all the ingame screenshots (desc, gui)

Changes in V3:

*removed some more BSP HOLES. damn u!
*fixed up the bot pathing for the Dynamite Objective.
*added some extra bot paths, eg: water.

Changes ][:

*removed enhancedshockrifle 
*added some new bits to the end (extra bridge, etc) 
*removed a big bsp hole (thanks to Flatus{Maximus} for finding this hole.)
*added some health around the place 
*added sniper ammo to first attacker spawn

=================================================================

Construction

Editor used             : UnrealEd

Build Time              : Fuck knows; fuck cares; bout 5 months;

===================================================================

Credits  

I for one for my fucking hard ball busting work, Chow for his helpfull knowledge with mapping 
and movers, clan HaK (especially Graff69), clan Maximus and all the others out there for thier 
help with beta testing and thoughts... also a big thanks to UnrealWiki, couldn't have done it without 
you. 'http://wiki.beyondunreal.com/wiki/'  

===================================================================

COPYRIGHTS/PERMISSIONS   

You are NOT allowed to commercially exploit this level for profit in any way,
including but not limited to, putting it on a CD ROM or any other medium that 
is sold in or out of retail channels, for any amount of money.  

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file, leave the archive
intact, and do not charge a fee for access to this file.

===================================================================

UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Software, Inc. under license.  UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.
