================================================================
Title                   : DM Sinister Cellar
Version                 : 3.3
Release Date            : 06/03/01
Filenames               : DM-SinisterCellar.unr, sincell.utx
Author                  : David Hayward aka "Nachimir".
			  (Previously: "Big_Look_Circus",
			  "Voce").

Where to find him	: Usually hanging about on UK instagib
			  servers (Demon, Barrysworld,
			  Connectfree, Wireplay etc).
			  I only play Instagib online.

Email Address           : nachimir@microsith.com
Web Page                : http://eccentrix.com/gaming/utblc/
Description             : Death match level.
Where to get this map   : Check:
			  http://eccentrix.com/gaming/utblc/mappage/index.html

Other levels by author  : None as yet, at least 9 on the drawing
			  board, 3 of them in progress.

Additional Credits to   : Ferret for giving advice and starting
			  me off in Ued, both him and BuddhaMonk
			  for playtesting; also anyone who has
			  made tutorials.



================================================================
--- Play Information ---
Game                    : Unreal Tournament
Level Name              : DM Sinister Cellar

Single Player           : Yes
Cooperative             : No
Deathmatch              : Yes
Dark Match              : Nah
Difficulty Settings     : No
New Sounds              : No
New Graphics            : Yes
NewUnrealScript         : No
External DLLs           : No
Known bugs              : Bit of HOM.


--- Construction ---
Editor(s) used          : UnrealED, UnrealEd 2.0
Base                    : None.
Construction Time       : About 100 hours I think, including 
			  learning the editor and rebuilding
			  from scratch.


Installation:
-------------

Unzip the following map files into your UnrealTournament\Maps directory:
		
		DM-SinisterCellar.unr

Unzip the following texture files into your UnrealTournament\Textures directory.

		sincellar.utx


Hints:
------

Don't get in the way of the lift.

Explore: Pickup-wise, just about everything is in there.


Author's Notes:
---------------

This is my first map.

Started work in late 99 (Yes, for the original Unreal), went mad with the deintersect tool, and ran into BSP troubles around stairs (Invisible walls). After a complete rebuild and one failed revision later, I gave up. I found the bugger lurking on my hard drive after I'd upgraded UT to the 432 patch, loaded it into UnrealEd 2.0 and, Lo!, all the previous troubles I'd had were gone within an hour.

Sorry about the sloppy tunnel - I made it before I learned about the wonders of vertex editing, or the drawbacks of deintersection.

The level is quite small. There is a hell of a lot of armour, health, and ammo in there, that's because it's meant for fast games with high player counts.

Any thoughts welcome by email.


Copyright / Permissions:
------------------------
This level is copyright David Hayward 2001

Authors may not use this level as a base for additional levels unless they get my permission first.

Some of the textures in sincell.utx are simply modified from bases in the Unreal texture packages. Not knowing who the original creators are peeves me. (Credit and thanks, whoever you are). Anyone, feel free to use them in your own UTX files, but please don't take credit for yourself. Exception: The symbols on the wall in the lower sloped room are my signature, so I ask that no-one else uses them. Get yer own semi-mystical symbols.

You MAY distribute this level through any electronic network, provided you include this file and leave the archive intact. You MAY not include this level on CDs for sale without my permission, or upload it to FTP places that compile CDs.

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.