================================================================
Title                   : Polaris
Version         	: 1.337
Release Date       	: 02/10/2001
Filename               	: DM-PolarisPRO.unr
Author                  : Andrea "PaLkA" Varnier
Email Address       	: palka@unrealitalia.com
HomePage                : www.unrealitalia.com/palka
Other levels by author	: DM-Phoenix, DM-Hope 
Additional Credits to	: Tiziano and [SQR]Dest1ny for testing and advice
                          Gengo for the leet textures
                          DavidM for... well, read my notes :)
		  
================================================================

--- Play Information ---
Game                    	: Unreal Tournament 
Level Name              	: Polaris
Single Player           	: Botmatch
Cooperative             	: No
Deathmatch              	: 2-6 players suggested
Dark Match              	: No
Difficulty Settings    	        : No
New Sounds              	: No
New Graphics          	        : Yes, very cool textures made by Gengo
NewUnrealScript      	        : No
External DLLs           	: No
Known bugs              	: There's a little bsp error...

--- Construction ---
Editor(s) used          	: UnrealEd2 
Construction Time      		: 5 days
Tweaking Time                   : Long

Installation
------------
Unzip the .unr file into your Unreal Tournament/maps/ directory.

Author's Notes
-----------------

There's a secret dream in every man's head. A thing that would made them happy, sure, but not only... they would be SATISFIED with their lives...
OK, mine is having a DavidM's "0wnZme" mention... now you know it. [not joking here]
In order to do so, I submit each and every map I finish to him...
I think he is very kind, because he always gives feedback, and tells me how to improve my mapping skillz...
The first time he said that one of my maps was "pretty good" was for DM-Hope... which eventually got a PlanetUnreal Map Of The Week award :)
So... HE WAS RIGHT!! I was getting better!! Great... he told me: "I don't like the colors of the lights, and the gameplay is not so cool... you need more PREDICTABILITY".
SO, he had me right in for the big deal! I started studying his awesome maps, and slowly understood what predictability is, and, most of all, how to put it in my maps.
The result was Polaris. Guess what did DavidM say about it?!
"Floors are not connected"
D'OH!! NOT EVEN A WORD ABOUT PREDICTABILITY!! :((

Luckily one person noticed all the work I did to give Polaris a good gameplay! That man is Tiziano (great italian mapper btw).
Another thing he noticed was that I got a bit confused with items and stuff, and so he decided to help me, along with another very skilled player: Dest1ny. They tested my map and gave me precious advice.

And there you have it. An almost perfect 1on1 fast, tight and goodlooking arena!!
Hope you'll enjoy playing it.

If you got the older version, there are little geometry changes: I've added a window to close a too open area and minor stuff like that. Remember to dodge out of the lifts... and try to predict where your opponent is going!!!


Copyright / Permissions
-----------------------

Authors may not NOT use this level as a base to build additional levels.  This map may 
NOT be modified in any way without the author's express, written permission.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!  This INCLUDES putting it on ftp.cdrom.com which have a
tendancy to do just as such or any other major ftp that bundles cd-roms
out of what they carry.

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
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GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
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UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL TOURNAMENT and the UNREAL TOURNAMENT 
logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.