Map Name: DM-Nightclub2.
Author: Prewit of Prewit and Toadie Mapping.
Map Style: Urban close quarter combat.
Location: Los Angeles, U.S.A.

Mission Background: The Chinese Mafia runs a nightclub that's a front for their drug smuggling operation. Undercover officers uncovered this information, and the raid is to occur as the sun sets along sunset blvd. The streets are blocked off as the LAPD doesn't want any of the gang members to escape. Team A (SWAT) is to infiltrate the surrounding area of the nightclub and elimintae the gang threat. Team B (Chinese mafia) is to defend the club at all costs, and make sure to pin down the SWAT team so they can't leave the highway area. 

Recommended uniforms to make this map more "Real". 
(Note: THis is just my opinion. Go wild if you want.)
Team A: Either Black or blue uniform, with helmet and black baclava. Have the sniper wear a hat with no ski mask. Give the basic SWAT team mp-5's and benelli's. Give the sniper a PSG-1.
Team B: The resistance skins off of www.combatmaps.com work well. Give them a hat with a ski mask, or a boonie. Then arm them all with desert eagles, and one or two with an AK, so their like a true city gang.

Recommended Player count: I'd say 6-14 to be safe. There's 10 player starts per team, but the bots get confused past 16 bots in a level.

Texture usage: I custom made my nightclub textures. If you want to use them, drop me a line at prewit401@aol.com, and give me credit for them in your map's read me file. 
nightclub.utx
nightclub2.utx
a3text.utx (availible in my website under textures.)
matex.utx (availible in the real maps resources section.)

Time to complete level: This level took me so long. I think I started back in August, so roughly 11 months. I used my infamous virtual pc to build this, thus why it took me so long. There was a five month period where I didn't touch the map, but then I tweaked it once summer started. I finally finished it at 11 o'clock at night here. It's a small but entertaining map. The audio took me over a week to perfect.

Bugs: None that I noticed. The only thing is that on the far end of the highway, you'll die if you walk there. I did that so the player could leave the level. (In my beta version, I could hop up on the SWAT vand and run out of the level.) 

Special Thanks: As always, Angelheart, I don't know how you do it, but your textures are the greatest. Matex.utx saved my map. Also, the club music is from his vietnam level. Thanks again. And whoever made A3text.utx, your texture has appeared in everyone of my texture packs for a reason. Its the most useful texture pack on earth. For my other sounds, I'd like to thank the people at eidios for making those sounds, strait from deus ex. They helped ad the enviromental flare my level needed.

This is Prewit, saying Happy gaming, and good luck.

For more Prewit and Toadie maps, visit www.angelfire.com/ak5/ptmapping  for all of the PT maps. Check out DM-Stormfront, a Russian town torn between NATO and Russian forces. Only at prewit and Toadie mapping.