================================================================
Title			: Morpheus Town
Map Version		: 1.3
Release Date		: 21/05/00
Filename		: DM-Morpheustown1.3.zip
Author(s)		: Dave Ewing/Coverted by Steve 'The Mad One' Phillips
Email Address		: themadone16@yahoo.co.uk
Web Page		: n/a
Description		: Small town of large buildings featured in the original Morpheus
Where to get this map	: www.fileleech.com
Other levels by author	: DOM-Facing Worlds
		 	  Converted Unreal 1 levels which include:
			  DM-Agroof
			  DM-Box Canyon
			  DM-Coliseum
			  DM-Fox Arena
			  DM-Midwinter
			  DM-Ravine
Additional Credits to	: All the people out there who wrote beginner's tutorials for UnrealEd (including Digital Extremes for the Official Strategy Guide & PCZone for how to build an Unreal Tournament level).
			  
================================================================
--- Play Information ---
Game			: Unreal Tournament
Level Name		: Morpheus Town
Players			: Minimum of ten
Single Player		: Yes
Teammatch		: Yes
Deathmatch		: Yes
Assult			: No
Domination		: No
Botmatch support	: Yes
New Sounds/Music	: No
New Textures		: No
New UnrealScript	: No
External DLLs		: No
Known bug(s)		: Small parts of the level maybe seethrough known as 'HOM'
			  
--- Construction ---
Editor(s) used          : UnrealEd
Base                    : DM-Morpheus2
Construction Time       : 2 days


Installation
------------
Extract to C:\UnrealTournament\maps

Extended description:
--------------------
The town is an extended version of the original map Morpheus with an extended road containing three new building which give opportunities for extra players.

Author's Notes
--------------

I started making this map from the modified map morpheus2 as one the buildings was 'Grouped', they were in parts in the orginal. All I had to do is to copy and paste it then rotate it so it is facing the right direction, then i had to replace the weapons as it wouldn't be and good with the same weapons on all the towers. Then the hard bit extending the road, first i had to make a rectangle the same width/height/breath as the road then I copied the platform with the jumppad and turned it around to end the road. Finally the bot pathways, i decided to place these maually as the automatic one isn't efficent enough and only places pathnodes not ambushpoints and jumpnodes.

Lastest Fixes
-------------
At last I have fixed the crashing bug that everybody has been experiencing I still don't known what caused this but I went back to a pervious version that I still had and went on from there. :)
Improved and changed textures.

Copyright / Permissions
-----------------------
This level is copyrighted by The Mad One, 2000.

Authors may use this level as a base to build additional levels, provided that they have contacted me and recieved permission first before distributing it. (This is so I can enjoy dinking around with your modifications!  themadone16@yahoo.co.uk)

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission.

You MAY distribute this level through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact.

----------------------
UNREAL TOURNAMENT (c)1998 Epic Megagames & Digital Extremes, Inc.  All Rights Reserved.  Distributed by GT Interactive Software, Inc. under license.  UNREAL TOURNAMENT and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.

If you would like to request any of my other maps please do not hesitate to contact me by Email.
Cheers
The Mad One