Horrible Melodrama (UT)
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File			: DM-Melodrama.zip
Author			: Snut
Email			: snutters@hotmail.com
ICQ UIN			: 41512375
Released		: 


Background
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The visionary (or insane) vision of the founder of Slimex Inc. was simple - to become the galactic leader in slime processing and production. Unfortunately, no-one really wanted their slime processed, and the small income from producing sludge ammo for Liandri were insufficient to keep the huge complexes running or the company afloat. Swiftly bankrupted, Slimex's old factories were snapped up by Liandri agents, worked over as deathmatch arenas and started up again, now with a rather grisly component of the slime provided by tournament players in ample gib-shaped quantities.

This is one such arena, nicknamed 'Melodrama' after the sniggering players heard Liandri's marketing weasles wax lyrical on the terrors and trials of the new location.


Play Info
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Gametype		: Deathmatch (8 starts, 4 - 6 players recommended but plenty of ammo for more)
New Content		: New texture package, containing the largely very boring textures used throughout the map.
Known Problems		: Bots will occasionally try to batter down the thick composite walls with their heads. I have no idea why, maybe they're sick of all the slime. Other than this infrequent problem and some rather slow areas, no significant bugs that I know of.


Build Info
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Editor used		: UnrealEd 2
Build Time         	: I have not a frickin' clue, but it's been through over 30 revisions over nearly 18 months. Work on it's been sporadic, especially after the release of UT2003, but at a guess it's had a goodly few weeks of solid work put into it.

Installation
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Place the DM-Melodrama.unr file in your \UnrealTournament\maps directory.
Place the SMetal.utx file in your \UnrealTournament\textures directory.

Thanks et cetera
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Loads of people gave input on the lighting, textures, layout, playability and general feel of the map. Special thanks must go out to my girlfriend, Duncan Idaho, Tienelle, Acheron and quite a few others from college who put up with me demanding they make coffee for me and opine on this pile of polys.


Author's Notes / blab
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Right then. The two major pickups in this map, the Shield Belt and UDamage, are on a straight line along the 'edge' of the map. It is quite possible to grab both and be insanely overpowered, but with the suggested player load a fair amount of luck is needed to do this. Some people may still hate the item layout - if anyone does, I'd like to hear. I'm always keen to get feedback and improve my maps, 'though this is probably the last map I'll make for UT.

This thing evolved an experiment in parallel texture package/map design. It's far from perfect but I did enjoy making it - the main inspiration was the heavy-looking blocks and metal stuff used in Quake 2 maps. The textures are rather simplistic, as is the floor plan, and feedback of any kind will be very much appreciated.

Other Maps by Author
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DM-Hydride (UT): Tiny, ugly lighting, not bad for a bit of close-quarter insanity. 8/10 at Nalicity.
DM-Ritual (UT): Small, with a nice-ish theme but bad layout, lighting and some dodgy brushwork. Got an overly generous 9/10 at Nalicity.

 
Copyright/Permissions
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(c) Daniel Watts Jan 8, 2000.

You may distribute this map via electronic means, providing that it is done so free
of charge and that this text file is also included unchanged.

You may not include or distribute this map in any sort of commercial or non-comercial
product without permission from the author.  You may not mass distribute this level
via any non-electronic means, including but not limited to compact disks, and floppy disks, without the authors permission.

This map may not be used, in whole or in part, as the basis of another map, without the
author's permission. Feel free to use the textures, but I'd quite like to know about it if you do.

All other trademarks acknowledged.

Blaaar.

Who actually bothers with this stuff?
        
