Name: DM-Alakazaam! (Aka Charybdis)
Type: CTF
Build on: AMD 1800, Geforce 4 MX, 512 MB (Yes, I upgraded to DDR Ram LOL!)
Build by: SVOAV ([KFH] FoamyGal) 16th / 17th March 2006

Instruction:
Put the UNR file into your maps folder and the UMX into your music folder.
That is all you have to do to install this map.

If you came across this before and didn*t knew what to do with some files, here is the list

*.UNR - maps
*.UTX - textures
*.U - System
*.INI - System (do not replace your own ini called "user.ini" in any case, it*s your name and settings)
*.UMX - music
*.UAX - Sounds

Skins need a INI file to show up in your skin menu (ingame). You have to several ways to get ahold of the Ini*s, best is to download them somewhere together with the skins themself (use google).

History:
This map was done in 1 night and the afternoon the next day (the time when i left to buy me some chocolate canned peanuts doesn*t count). I was told it was great and so I put it on for availability, I don*t know wether you like it or not, I was the guy who did the first funnel CTF ever and sincerely made loads of chaos style CTF*s ("Funnel server CTF*s") and this one was considered to be the first map that goes exactly on the line of being a Chaos CTF and almost a normal CTF. I hope this experiment has worked out well. Both in funnels and in funnel CTF*s I try to achieve what I call Chaos control. Spawnkilling, deemer dumping, all that crap that I hate (I don*t play funnels myself, just make them). THis map works out brilliantly by having full chaos control. You will not get spawnkilled here or anything. As a chaos CTF the player starts are scattered all over the place, this also prevents from the (common) crap from normal CTF maps where you fight an enemy down and run to it*s base where it just respawns to be fought down over and over - a lack of gameplay that makes me actually puke.

Inspiration list:

Beta FUnnel III - This one inspired the original main connective passage (lol)
CTF COmmand - Tubing aspect
DM-BloodyBlocks - Ascension/descension style (thx Snakeeyes, blocks was one of my very favorite maps back when i played it)
DM-Evil Monastary - Yep my texture choice was made because i tested that map before ;)
DM-24HR-ZenPlayground - THe idea of scattered playerstarts.
Title of "Charybdis" - there are trap holes in this map. The maelstrom that occurs in Odysseus is called the Charybdis so you can figure.
Deemers in this map - well it was built to be put on a friends funnel server so it had to have deemers, agreed?
Music choice - The track reminded me of Unreal 1 - the best game ever.

Website Recommendations
If this made ya hot, go to www.foamygal.de.vu to REALLY get off. ^_~
If you wanna meet Foamygal and KFH, go to www.enterthedragon.net
If you need GOOD mapping help, go to www.Unrealplayground.com
If you are a girl with natural blue hair, contact me foamy.y@gmail.com

Server Recommendation:
If you wanna play FUnnels go to Highvoltage - or leave it be.
www.dreamcrusher.nl (go to ---> Forum)

Your Super vibed vixen of foamiest origin
-SVOAV-