CTF-Rotor

ReadMe for Unreal Tournament

----------------------------

Title: CTF-Rotor

Filename: ctf-rotor.zip

Author: Andries '3s' van der Meer

eMail Address: an3s@home.nl

Website URL: http://go.to/3shq

Release Date: Wednesday, June 19, 2002

Version: 1.00

Credits: Big tnx j00!! to [rSu]mored for providing lots and lots of ideas,
playtesting the map billions of times and p1mping the map in both #rsu and
#beyondunreal at irc.enterthegame.com. If it wasn't for mordy's enthusiasm and
constant nagging ;), I wouldn't have bothered finishing this map. 

Also thanks to all [RSU]ers, _Zd_ers and others for playtesting the map.

The particle effect in the tube is a script by Slick Willy. Check out his brilliant
other scripts at http://www.planetunreal.com/slick/custom_scripts.htm

Other levels by author:

DM-Office 

CTF-Toxic 

DOM-Domus 

DM-Run

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Play Information

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Game: Unreal Tournament

Level Name: CTF-Rotor

Game Type: UTCTF

Botmatch: No

Teamplay: Yes

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Construction

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Base: Original Map

Build Time: a month

Recommended # of Players: 10 - 14

Editor(s) Used: UnrealEd, Paint Shop Pro 7, mIRC, WinAmp ;)

Known Bugs: There are also some BSP errors (mainly in the blue base); but they don't affect
gameplay.

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Inventory

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Weapons: Impact Hammer, Enhanced Shock Rifle, Flak Cannon, Ripper, Sniper Rifle,
Enforcer, Pulse Blaster, GES Bio Rifle, Minigun, ASMD Shock Rifle, Rocket Launcher

Armor and PowerUps: Translocator, Thigh Pads, Health Packs, Shield Belt, Anti Grav
Boots, Health Vials, Damage Amplifier, Armor

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Installation

------------

Unzip ctf-rotor.zip

Store the *.unr file in your Unreal Tournament/Maps directory along with the others
(see guide below), then either doubleclick on it, or type

open CTF-Rotor

in the console, or select the Map in an Internet game.

====================================================================================

Extended Description

--------------------

This is a pretty huge map with two rotors in the middle part, above which you can
float. There's also a low gravity part in the middle. It's pretty much an abandoned
industrial facility, I think. They probably used state of the art quantum technology
to make the world's biggest blender, or something. Myrmidion came up with that.
Blame him. After it was abandoned, Liandri bought it and made it suitable for the
Tournament, blah-de-blah. The usual stuff.

====================================================================================

Author's Notes

--------------

A few notes. 

The rotors are pretty realistic. Don't get caught in one of them, because you'll
die. Really. =) Also, the upward force is bigger just above the rotor than it is at
the ceiling. You get the idea; keep it in mind. 

There's a Damage Amplifier in a hidden room. To get there, get the jumpboots and go
stand *exactly* on the place of the shieldbelt. Jump straight up and you should be
teleported. Try again, if you don't make it in one time. It really is there. :) 

There are some doors in the map that can be confusing at first. The doors to the
middle tube are one-way only. This means that you can only use the upper doors to
access, but not leave the tube. You can only use the middle doors to exit the tube,
but not enter the tube. HOWEVER. There are buttons above the sniper rifles in the
bases. If you shoot these buttons, the middle doors to the tube will open up. 

There are also doors at the base entrances. The buttons for these doors are at the
platforms above the entrances. Go stand on the buttons to close the doors. 

That's about it, you can probably figure out the rest yourself. :) 

Come visit irc.quakenet.org #zdclan and irc.enterthegame.com #beyondunreal and #rsu
to find me and have some fun. :)

====================================================================================

Copyright / Permissions

-----------------------

This level is copyright 2001, by Andries '3s' van der Meer

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp),
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT
Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.

UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL
TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.

====================================================================================

====================================================================================

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