| # CTF-DMUT-MidKeep ReadMe for Unreal Tournament ### Release Date: Saturday, December 15, 2001
Title: | CTF-DMUT-MidKeep
Filename: | ctf-dmut-midkeep.zip
Version: | 2
Last Update: | Saturday, December 15, 2001
Author: | Erik 'Call me Erdrik' Strawser
eMail Address: | erdrik@erdrik.com
Author's Homepage: | DarkMagic Home Page
Credits: | This is my best release to date, and hopefully the reviewers will think so as well. "I thought the actual map played really well. I'm not lying when I say it's the most fun I've had from a CTF in a long time :)" --Bot40 Bot40 also re-hashed the pathing, and I own him greatly for it. thnx Bot40 :) v1.01: I have Modified the Pathing again. v1.02: Attemped to modify the Red Bases Hall, Failed, Too many BSP errors arose. Optimized Sniper Ammo. Added Windows to the Red Base's Towers. Added secondary exits to the Blue Base's Flag Room. v1.03: Returned the Red Halls to there original form. v1.50: Found and fixed BSP errors in Portals, Attemped and failed to add ZonePortals to the Portals. Optimized BotPathing. Reworked the SkyZone, to reduce Lagg. Removed ThighPads, and one of the JumpBoots. v2.00: Fixed BSP error in Caves near Blue Base. Modified interior textures of the bases. Finished SkyZone.
Other Levels By Author: | DM-Simple][ DM-StarShiped
### Play Information
Game: | Unreal Tournament
Level Name: | CTF-DMUT-MidKeep
Game Type: | UTCTF
Botmatch: | Yes
Single Player: | No
Teamplay: | Yes
Difficulty Settings: | Only For Bots
New Textures: | No
New Sounds: | No
New Music: | No
Mods: | No
Mutators: | No
### Construction
Base: | Original Map
Build Time: | about a hundred years.... Sounds right. No actualy about 5 days( not sequential)
Recommended # of Players: | 8-22
Editor(s) Used: | UnrealEd 2.0
Known Bugs: | -The bots can get stuck behind the blue portal if they have the jumpboots. -I have yet to see the bots find the redeemer, or blue Sniper Rifle -there are creatures in the map so make sure bNoMonsters=False -Bots don't use ALL of the return paths.... -Blue Bots can sometimes get stuck behind blue side walls....
### Inventory
Weapons: | Flak Cannon, Ripper, Sniper Rifle, Pulse Blaster, Redeemer, GES Bio Rifle, Minigun, ASMD Shock Rifle, Rocket Launcher
Armor and PowerUps: | Health Packs, Anti Grav Boots, Health Vials, Armor
### Mods
### Installation Unzip the CTF-DMUT-MidKeep's *.unr file in your `Unreal Tournament/Maps` directory, then either doubleclick on it, or type 'open CTF-DMUT-MidKeep ' in the console or select the Map in a Botmatch or an Internet game. *.unr files go in Maps/ *.utx files go in Textures/ *.umx files go in Music/ *.uax files go in Sounds/ *.u and *.int files go in System/ ### Extended Description Red Base: Two towers joined by a wall with an under ground structure, for the flag room. Blue Base: A Keep with two small guard towers on either side. Both bases have a healing pool nearby, and are situated in the mountains. It was made as a DarkMagic map but, like all DarkMagic Maps, can be played as a normal UT map just fine :) These two structures once worked as one to guard ancient secrets from the prying eyes of the world. But time has decayed the buildings, and the inhabitants are long since dead.... New powers have discovered this treasure trove of Knowledge and struggle to hold its power.... Many wish to gain the spoils, but only one can truely hold the prize.... ### Author's Notes err... I built it... and, ... umm.... yeah. Oh I am especially proud of the Blue bases lobby. :) please feel free to email me about how much you like, or hate it :) ### Copyright / Permissions This level is copyright by Erik 'Call me Erdrik' Strawser 2001. Authors may NOT use this level as a base to build additional levels without explicit permission from the Original Author. You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission! You MAY distribute this level through any electronic network (internet (web/ftp), FIDO, local BBS etc.), provided you include this file and leave the archive intact. UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners. UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners. ReadMe Template generated by UTReadMeTemplate.cgi created by FuzzBuster{G3} for NaliCity. Please e-mail me any suggestions or improvements you may have.. my ears are open Store this file in `/UnrealTournament/Help/` for best results.