CTF-DMUT-MidKeep

ReadMe for Unreal Tournament

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Title: CTF-DMUT-MidKeep

Filename: ctf-dmut-midkeep.zip

Author: Erik 'Call me Erdrik' Strawser

eMail Address: erdrik@erdrik.com

Website URL: http://www.planetunreal.com/ucz

Release Date: Saturday, December 15, 2001

Last Update: Saturday, December 15, 2001

Version: 2

Credits: This is my best release to date, and hopefully the reviewers 

will think so as well. 

"I thought the actual map played really well. 

I'm not lying when I say it's the most fun I've 

had from a CTF in a long time :)" --Bot40 

Bot40 also re-hashed the pathing, and I own him greatly for it. 

thnx Bot40 :) 

v1.01: I have Modified the Pathing again. 

v1.02: Attemped to modify the Red Bases Hall, Failed, Too many BSP errors arose. 

Optimized Sniper Ammo. 

Added Windows to the Red Base's Towers. 

Added secondary exits to the Blue Base's Flag Room. 

v1.03: Returned the Red Halls to there original form. 

v1.50: Found and fixed BSP errors in Portals, 

Attemped and failed to add ZonePortals to the Portals. 

Optimized BotPathing. 

Reworked the SkyZone, to reduce Lagg. 

Removed ThighPads, and one of the JumpBoots. 

v2.00: Fixed BSP error in Caves near Blue Base. 

Modified interior textures of the bases. 

Finished SkyZone. 

Other levels by author: DM-Simple][ 

DM-StarShiped

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Play Information

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Game: Unreal Tournament

Level Name: CTF-DMUT-MidKeep

Game Type: UTCTF

Botmatch: Yes

Single Player: No

Teamplay: Yes

Difficulty Settings: Only For Bots

New Textures: No

New Sounds: No

New Music: No

New Mutators: No

Mods: No

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Construction

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Base: Original Map

Build Time: about a hundred years.... Sounds right. No actualy about 5 days( not
sequential)

Recommended # of Players: 8-22

Editor(s) Used: UnrealEd 2.0

Known Bugs: -The bots can get stuck behind the blue portal if they have the 

jumpboots. 

-I have yet to see the bots find the redeemer, or blue Sniper Rifle 

-there are creatures in the map so make sure bNoMonsters=False 

-Bots don't use ALL of the return paths.... 

-Blue Bots can sometimes get stuck behind blue side walls....

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Inventory

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Weapons: Flak Cannon, Ripper, Sniper Rifle, Pulse Blaster, Redeemer, GES Bio Rifle,
Minigun, ASMD Shock Rifle, Rocket Launcher

Armor and PowerUps: Health Packs, Anti Grav Boots, Health Vials, Armor

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Mods

----

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Installation

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Unzip ctf-dmut-midkeep.zip

Store the *.unr file in your Unreal Tournament/Maps directory along with the others
(see guide below), then either doubleclick on it, or type

open CTF-DMUT-MidKeep

in the console, or select the Map in a Botmatch or an Internet game.

Guide:

*.unr files go in Maps/

*.utx files go in Textures/

*.umx files go in Music/

*.uax files go in Sounds/

*.u and *.int files go in System/

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Extended Description

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Red Base: 

Two towers joined by a wall with an under ground structure, for the flag room. 

Blue Base: 

A Keep with two small guard towers on either side. 

Both bases have a healing pool nearby, and are situated in the 

mountains. It was made as a DarkMagic map but, like all DarkMagic 

Maps, can be played as a normal UT map just fine :) 

These two structures once worked as one to guard ancient secrets 

from the prying eyes of the world. But time has decayed the buildings, and the 

inhabitants are long since dead.... 

New powers have discovered this treasure trove of Knowledge and 

struggle to hold its power.... 

Many wish to gain the spoils, but only one can truely hold the prize....

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Author's Notes

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err... I built it... and, ... umm.... yeah. 

Oh I am especially proud of the Blue bases lobby. :) 

please feel free to email me about how much you like, or hate it :)

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Copyright / Permissions

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This level is copyright 2001, by Erik 'Call me Erdrik' Strawser

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp),
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT
Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.

UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL
TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.

====================================================================================

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