================================================================
Title                   : HealPod #13
Version                 : 1.1
Release Date            : 16 Jul 2002
Filename                : CTF-HealPod13.unr
Author(s)               : Martin 'M13' Rykfors
Email Address           : Martin@proopt.se
Description             : After the construction of the first HealPod for Deathmatch, Liandri noticed
			  that the idea of a healing spot and a trap was a big success, that he
			  decided to build a new one for Capture the Flag matches. The problem was that
			  the budget for building this arena was too tight, and the HealPod had to be built
			  as an older version of it, wich, instead of using a fusion reactor to be powered up,
			  needed organic matter, such as gibs and blood, as a source of energy to create the 
			  artificial health.
Other levels by author  : DM-Rig RM1358, DM-Worship, DM-Q3DM19
Additional Credits to   : 

================================================================
--- Play Information ---
Game                    : Unreal Tournament
Level Name              : HealPod #13
Single Player           : No
Cooperative             : Capture the Flag
Deathmatch              : 12 - 16 players recommended (20 player start points in total)
Dark Match              : No
Difficulty Settings     : Nah
New Sounds              : Nope
New Graphics            : No
NewUnrealScript         : No
External DLLs           : Err... No?
Known bugs              : Some problems with the bots (as usual), and some weird issues with decals on the
			  big window. If you find any more bugs, mail me. 
--- Construction ---
Editor(s) used          : UnrealED 2
Base                    : New level
Construction Time       : Waaaay to long

Installation
------------
Unzip the .unr file into your Unreal Tournament/maps/ directory.

Author's Notes
--------------
This map first started out to be a Jailbreak map, but i made it as a CTF first, but im gonna convert it
into an JB map later on i think... The bases might be a little too easy to defend since it was intended to be an JB map,
and in JB you dont need to return to the base after reaching the enemy base.


Please send feedback on this map including what you think was good and bad about it.

Thanks to
---------
MIRPROBE

Copyright / Permissions
-----------------------
This level is copyright Martin Rykfors 2001/2002.

Authors may not NOT use this level as a base to build additional levels.  This map may 
NOT be modified in any way without the author's express, written permission.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!  This INCLUDES putting it on ftp.cdrom.com which have a
tendancy to do just as such or any other major ftp that bundles cd-roms
out of what they carry.

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.

UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL TOURNAMENT and the UNREAL TOURNAMENT 
logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners. Yadda, yadda...
