I have moved into this "default" stuff in purpose to play games using monsters.


In this custom CTF I can play having monsters on my team and on enemy team. 
DM is a complete wild game, each pawn hunting everthing. Teaming is fired by modified SwarmSpawn(ers). 
Dual Spawners are configured for 2 games as described in INT. 

is called CTF_DM3.zip as long as it was reworked multiple times to gain a better gaming 
as possible - player eh - nasty old weaponry usage might develop tiny craps but it won't cause any strange explosion, 
I'll think at fixes other time. 

Are Custom CTF DM because I like idea to play using monsters and Bot into team or out of team - Yes you'll see this using NsMonster (archives might be updated if bugs are encountered)

NsCTF:
- Bot (or MBot) are able to play rushing a bit with translocator as human do but in Bot style);
- Enemy Flag reachable - try to KILL defender first;
- No Friendly-Flag Home - Go get it before to run with Enemy-Flag;
Adds:
2 versions of your Spawner will put some monster randomly in each team - simple for CTF and "_1" for DM:
- monster TeamRed will always attack everything which is not red;
- The same for Blues;
- Monster wandering around will attack enemy if is in range;
- Bot recognize Monster which is part of team and won't react at it.




It is NsMonster playing into NsCTF

NsDm - total war - no explanations required, game is 1on1 ready which means Human vs Monster (depending on map pathing) it is advisable usage of maps with good pathing, 
Skaarj is recommended - for better movement drawscale 0.7 0.8 might be a good value. NsMonster can be used here too because they have different habits out of Team-Games.

Hint: Games are browsable normally using a clean UT client without any tweak.
