//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Serpentine_Jacket.uc -*- c_mode -*- // An armored motorcycle jacket Class SU_Jacket expands ZZ_Serpentine_I; #exec TEXTURE IMPORT NAME=I_Jacket FILE=MODELS\i_jacket.pcx GROUP="Icons" MIPS=OFF #exec MESH IMPORT MESH=Jacket ANIVFILE=MODELS\Jacket_a.3d DATAFILE=MODELS\Jacket_d.3d X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=Jacket X=0 Y=0 Z=75 #exec MESH SEQUENCE MESH=Jacket SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Jacket SEQ=pJacket STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=TexJacket FILE=MODELS\Jacket1.PCX GROUP=Skins FLAGS=2 #exec MESHMAP NEW MESHMAP=Jacket MESH=Jacket #exec MESHMAP SCALE MESHMAP=Jacket X=0.07 Y=-0.07 Z=0.18 #exec MESHMAP SETTEXTURE MESHMAP=Jacket NUM=1 TEXTURE=TexJacket defaultproperties { bDisplayableInv=True PickupMessage="Int File Error (Serpentine)" RespawnTime=60.000000 PickupViewMesh=LodMesh'JON.Jacket' Charge=50 ArmorAbsorption=40 bIsAnArmor=True AbsorptionPriority=10 MaxDesireability=0.900000 PickupSound=Sound'UnrealI.Pickups.suitsnd' Icon=Texture'JON.Icons.I_Jacket' Physics=PHYS_Falling Mesh=LodMesh'JON.Jacket' AmbientGlow=64 bNoSmooth=True CollisionHeight=11.000000 }