//============================================================================= // B2. //============================================================================= class B2 expands Blue; defaultproperties { TeamFireTextures(0)=FireTexture'Belt_fx.ShieldBelt.BlueShield' TeamFireTextures(1)=FireTexture'Belt_fx.ShieldBelt.BlueShield' TeamFireTextures(2)=FireTexture'Belt_fx.ShieldBelt.BlueShield' TeamFireTextures(3)=FireTexture'Belt_fx.ShieldBelt.BlueShield' TeamTextures(0)=FireTexture'Belt_fx.ShieldBelt.BlueShield' TeamTextures(1)=FireTexture'Belt_fx.ShieldBelt.BlueShield' TeamTextures(2)=FireTexture'Belt_fx.ShieldBelt.BlueShield' TeamTextures(3)=FireTexture'Belt_fx.ShieldBelt.BlueShield' }