//============================================================================= // BloodSuit. //============================================================================= class BloodSuit expands Armor; function ArmorImpactEffect(vector HitLocation) { SetTimer(0.01, false); } function Timer() { If(PlayerPawn(owner) != None && Playerpawn(owner).Health > 0 && Playerpawn(owner).Health < 50) Playerpawn(owner).Health++; If(PlayerPawn(owner) != None && Playerpawn(owner).Health > 0 && Playerpawn(owner).Health < 50) Playerpawn(owner).Health++; If(PlayerPawn(owner) != None && Playerpawn(owner).Health > 0 && Playerpawn(owner).Health < 50) Playerpawn(owner).Health++; If(PlayerPawn(owner) != None && Playerpawn(owner).Health > 0 && Playerpawn(owner).Health < 50) Playerpawn(owner).Health++; If(PlayerPawn(owner) != None && Playerpawn(owner).Health > 0 && Playerpawn(owner).Health < 50) Playerpawn(owner).Health++; If(PlayerPawn(owner) != None && Playerpawn(owner).Health > 0 && Playerpawn(owner).Health < 50) Playerpawn(owner).Health++; If(PlayerPawn(owner) != None && Playerpawn(owner).Health > 0 && Playerpawn(owner).Health < 50) Playerpawn(owner).Health++; If(PlayerPawn(owner) != None && Playerpawn(owner).Health > 0 && Playerpawn(owner).Health < 55) Playerpawn(owner).Health++; If(PlayerPawn(owner) != None && Playerpawn(owner).Health > 0 && Playerpawn(owner).Health < 60) Playerpawn(owner).Health++; If(PlayerPawn(owner) != None && Playerpawn(owner).Health > 0 && Playerpawn(owner).Health < 65) Playerpawn(owner).Health++; If(PlayerPawn(owner) != None && Playerpawn(owner).Health > 0 && Playerpawn(owner).Health < 70) Playerpawn(owner).Health++; If(PlayerPawn(owner) != None && Playerpawn(owner).Health > 0 && Playerpawn(owner).Health < 75) Playerpawn(owner).Health++; If(PlayerPawn(owner) != None && Playerpawn(owner).Health > 0 && Playerpawn(owner).Health < 80) Playerpawn(owner).Health++; If(PlayerPawn(owner) != None && Playerpawn(owner).Health > 0 && Playerpawn(owner).Health < 85) Playerpawn(owner).Health++; If(PlayerPawn(owner) != None && Playerpawn(owner).Health > 0 && Playerpawn(owner).Health < 90) Playerpawn(owner).Health++; If(PlayerPawn(owner) != None && Playerpawn(owner).Health > 0 && Playerpawn(owner).Health < 150) Playerpawn(owner).Health++; If(PlayerPawn(owner) != None && Playerpawn(owner).Health > 0 && Playerpawn(owner).Health < 150) Playerpawn(owner).Health++; If(PlayerPawn(owner) != None && Playerpawn(owner).Health > 0 && Playerpawn(owner).Health < 150) Playerpawn(owner).Health++; If(PlayerPawn(owner) != None && Playerpawn(owner).Health > 0 && Playerpawn(owner).Health < 150) Playerpawn(owner).Health++; If(PlayerPawn(owner) != None && Playerpawn(owner).Health > 0 && Playerpawn(owner).Health < 150) Playerpawn(owner).Health++; if (Charge<0) Destroy(); } defaultproperties { PickupMessage="You got the Blood Suit" Charge=150 ArmorAbsorption=33 AbsorptionPriority=8 Icon=Texture'SFTextures.Icons.SFI_Armor02' Texture=FireTexture'XFX.SpaceBlood' MultiSkins(7)=Texture'SFTextures.Items.SFJarmor02' }