//============================================================================= // BlockablePath. //============================================================================= class BlockablePath expands NavigationPoint; var() bool bInitiallyActive; function Trigger( actor Other, pawn EventInstigator ) { bInitiallyActive=!bInitiallyActive; if (bInitiallyActive) ExtraCost=100000000; else ExtraCost=0; } function PostBeginPlay() { if (bInitiallyActive) ExtraCost=100000000; else ExtraCost=0; } defaultproperties { }