//============================================================================= // BioSplash //============================================================================= class BioSplash extends UT_BioGel; auto state Flying { function ProcessTouch (Actor Other, vector HitLocation) { if ( Other.IsA('UT_BioGel') && (LifeSpan > Default.LifeSpan - 0.2) ) return; if ( Pawn(Other)!=Instigator || bOnGround) Global.Timer(); } } defaultproperties { speed=300.000000 }