// Generated by MeshMaker (c) 2001 by Mychaeel class Bed2 extends Decoration; #exec obj load file=..\Textures\SkyCity.utx package=SkyCity #exec obj load file=..\Textures\GenIn.utx package=GenIn #exec mesh import mesh=Bed2 anivfile=Models\Bed2_a.3d datafile=Models\Bed2_d.3d x=0 y=0 z=0 mlod=0 #exec mesh origin mesh=Bed2 x=0 y=0 z=0 #exec mesh sequence mesh=Bed2 seq=All startframe=0 numframes=1 #exec meshmap new meshmap=Bed2 mesh=Bed2 #exec meshmap scale meshmap=Bed2 x=0.09452 y=0.09452 z=0.18903 defaultproperties { bPushable=True bStatic=False DrawType=DT_Mesh Mesh=Mesh'OXH.Bed2' MultiSkins(0)=Texture'SkyCity.Deco.sHull2' MultiSkins(1)=Texture'SkyCity.Deco.sAwning1' MultiSkins(2)=Texture'GenIn.Cloth.Gclth3' MultiSkins(3)=Texture'SkyCity.Wall.sHiWal2d' CollisionRadius=48.392941 CollisionHeight=24.077610 bCollideActors=True bCollideWorld=True bBlockActors=True bBlockPlayers=True }