//============================================================================= // Baum13. //============================================================================= class Baum13 expands Decoration; #exec MESH IMPORT MESH=Baum13 ANIVFILE=MODELS\Baum13_a.3d DATAFILE=MODELS\Baum13_d.3d X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=Baum13 X=0 Y=0 Z=0 #exec MESH SEQUENCE MESH=Baum13 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Baum13 SEQ=Baum13 STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=JBaum131 FILE=MODELS\Baum131.PCX GROUP=Skins FLAGS=2 // Masked #exec MESHMAP NEW MESHMAP=Baum13 MESH=Baum13 #exec MESHMAP SCALE MESHMAP=Baum13 X=0.1 Y=0.1 Z=0.2 #exec MESHMAP SETTEXTURE MESHMAP=Baum13 NUM=1 TEXTURE=JBaum131 defaultproperties { LODBias=25.000000 DrawType=DT_Mesh Style=STY_Masked Mesh=LodMesh'NRE.Baum13' DrawScale=3.000000 CollisionRadius=8.000000 CollisionHeight=196.000000 }