//============================================================================= // BFGFire. //============================================================================= class BFGFire expands Effects; #EXEC OBJ LOAD FILE=HHweaponstex.utx #EXEC OBJ LOAD FILE=..\textures\HHweaponstex.utx #EXEC OBJ LOAD FILE=HHwepWav.uax #EXEC OBJ LOAD FILE=..\sounds\HHwepWav.uax simulated function tick (float DeltaTime) { DrawScale+=(DeltaTime*0.6); } function BeginPlay() { Super.BeginPlay(); Drawscale=0.05; } defaultproperties { LifeSpan=0.150000 DrawType=DT_Sprite Style=STY_Translucent Texture=Texture'HHweaponstex.BFG.flare_red' DrawScale=0.050000 AmbientGlow=255 bUnlit=True LightType=LT_Steady LightBrightness=255 LightHue=12 LightSaturation=12 LightRadius=8 }