class AuraLightBeam extends Light; function BeginPlay(){DrawType=DT_None;SetTimer(1,True);} function Timer(){MakeNoise(0.3);} defaultproperties { bStatic=False bHidden=False bNoDelete=False bMovable=True LightEffect=LE_NonIncidence LightBrightness=255 LightHue=170 LightSaturation=0 LightRadius=15 LightPeriod=1 }