// Generated by MeshMaker (c) 2001 by Mychaeel class Apache1 extends Decoration; #exec obj load file=..\Textures\Starship.utx package=Starship #exec obj load file=..\Textures\PlayrShp.utx package=PlayrShp // Include EditPackages=Engine in UnrealTournament.ini #exec obj load file=..\Textures\HubEffects.utx package=HubEffects #exec obj load file=..\Textures\GenIn.utx package=GenIn #exec mesh import mesh=Apache1 anivfile=Models\Apache1_a.3d datafile=Models\Apache1_d.3d x=0 y=0 z=0 mlod=0 #exec mesh origin mesh=Apache1 x=0 y=0 z=0 #exec mesh sequence mesh=Apache1 seq=All startframe=0 numframes=1 #exec meshmap new meshmap=Apache1 mesh=Apache1 #exec meshmap scale meshmap=Apache1 x=0.92465 y=0.92465 z=1.84931 defaultproperties { bCollideWhenPlacing=True DrawType=DT_Mesh Mesh=Mesh'EGN.Apache1' MultiSkins(0)=Texture'Starship.Base.sh_b2' MultiSkins(1)=Texture'PlayrShp.Deco.VVent' MultiSkins(2)=Texture'Engine.Border' MultiSkins(3)=Texture'PlayrShp.Deco.Htest10' MultiSkins(4)=Texture'HubEffects.Vnacell1' MultiSkins(5)=Texture'GenIn.Glass.Glass2' CollisionRadius=473.422791 CollisionHeight=117.134987 bCollideActors=True bCollideWorld=True bBlockActors=True bBlockPlayers=True }