//============================================================================= // AlphaRocketExplo2HD. //============================================================================= class AlphaRocketExplo2HD expands RocketExplo2HD; defaultproperties { MaxParticles=10 ParticleTextures(0)=Texture'UnrealWepsHDTex.HDSmokeA1' ParticleTextures(1)=Texture'UnrealWepsHDTex.HDSmokeA10' ParticleTextures(2)=Texture'UnrealWepsHDTex.HDSmokeA11' ParticleTextures(3)=Texture'UnrealWepsHDTex.HDSmokeA12' ParticleTextures(4)=Texture'UnrealWepsHDTex.HDSmokeA13' ParticleTextures(5)=Texture'UnrealWepsHDTex.HDSmokeA14' ParticleTextures(6)=Texture'UnrealWepsHDTex.HDSmokeA15' ParticleTextures(7)=Texture'UnrealWepsHDTex.HDSmokeA16' ParticleTextures(8)=Texture'UnrealWepsHDTex.HDSmokeA2' ParticleTextures(9)=Texture'UnrealWepsHDTex.HDSmokeA3' ParticleTextures(10)=Texture'UnrealWepsHDTex.HDSmokeA4' ParticleTextures(11)=Texture'UnrealWepsHDTex.HDSmokeA5' ParticleTextures(12)=Texture'UnrealWepsHDTex.HDSmokeA6' ParticleTextures(13)=Texture'UnrealWepsHDTex.HDSmokeA7' ParticleTextures(14)=Texture'UnrealWepsHDTex.HDSmokeA8' ParticleTextures(15)=Texture'UnrealWepsHDTex.HDSmokeA9' ParticleStyle=STY_AlphaBlend FadeInMaxAmount=0.500000 StartingScale=(Min=0.500000,Max=1.000000) TimeScale(0)=(DrawScaling=2.000000,Time=0.050000) TimeScale(1)=(DrawScaling=4.000000,Time=1.000000) ParticleAcceleration=(Z=(Min=0.000000,Max=0.000000)) ParticleColor=(X=(Min=0.300000,Max=0.300000),Y=(Min=0.300000,Max=0.300000),Z=(Min=0.300000,Max=0.300000)) RemoteRole=ROLE_None LifeSpan=7.100000 }