//============================================================================= // ASMDPaint. //============================================================================= class ASMDPaint expands Paint; defaultproperties { AmmoAmount=15 MaxAmmo=60 UsedInWeaponSlot(1)=0 UsedInWeaponSlot(2)=0 UsedInWeaponSlot(3)=0 UsedInWeaponSlot(4)=0 UsedInWeaponSlot(5)=0 UsedInWeaponSlot(8)=1 PickupViewMesh=LodMesh'UnrealShare.AsmdAmmoM' PickupSound=Sound'GVF.PaintAmmo.PAmmo' Icon=Texture'GVF.JPaintASMDAmmo1' Mesh=LodMesh'UnrealShare.AsmdAmmoM' MultiSkins(0)=Texture'UnrealShare.Skins.JFlashl1' MultiSkins(1)=Texture'UnrealShare.Skins.JFlashl1' MultiSkins(2)=Texture'UnrealShare.Skins.JFlashl1' MultiSkins(3)=Texture'UnrealShare.Skins.JFlashl1' MultiSkins(4)=Texture'UnrealShare.Skins.JFlashl1' MultiSkins(5)=Texture'UnrealShare.Skins.JFlashl1' MultiSkins(6)=Texture'UnrealShare.Skins.JFlashl1' MultiSkins(7)=Texture'UnrealShare.Skins.JFlashl1' CollisionHeight=20.000000 bCollideActors=True }