class ASMDASMD expands ASMD; function ProcessTraceHit(Actor Other, Vector HitLocation, Vector HitNormal, Vector X, Vector Y, Vector Z) { projectilefire(projectileclass,projectilespeed,bwarntarget); } defaultproperties { bAltWarnTarget=False ProjectileClass=Class'AKR.GGAsmdP' AltProjectileClass=Class'AKR.GGAsmdA' AltFireSound=None PickupMessage="You got the ASMD ASMD" Texture=Texture'UnrealShare.Skins.ASMD1' bMeshEnviroMap=True }